ABOUT

sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, object & environment collision detection, gravity, stylus picking, and multiple linked maps support for large worlds.

in the hopeful future i will build the game logic, a.i. and scripting. i'll also attempt an interactive 3d map builder on the DS for easy world creation, real-time light adjustment and object & creature placement.

please be aware that this project is in its very early stages of development.

SCREENS

the following are only emulator captures. the game is brighter and smoother on the actual hardware.



DOWNLOAD

below are the latest versions along with short change descriptions. more detailed information can be found inside the .zip file. if you have trouble running the rom on your nintendo ds, you may need a dldi patch.

[2008.10.03] - sonic_r294.zip - added a dragon for fun, nothing else
[2008.09.19] - sonic_r291.zip - changelog is now inside the .zip file
[2008.09.08] - sonic_r280.zip - an early release for content builders
[2008.07.21] - sonic_r256.zip - removed unused data to save bandwidth
[2008.07.18] - sonic_r255.zip - more detailed environmental collision
[2008.06.27] - sonic_r234.zip - internal filesystem handling updates

OTHER

being neither an artist nor an animator, i currently use some textures and model data from bioware's legendary neverwinter nights. this is temporary and for testing & research purposes only.